Projection
Consider an arrangement
for a simple phenomenon of shadow formation. When an object is
placed between a light source and a screen, the light rays coming
from the source are obstructed by the object. As a result, a shadow is
formed on the screen behind the object.
This occurs because light
travels in straight lines, and any object that blocks the light prevents it
from reaching the screen in the region directly behind the object.
In this setup, the shadow
formed is larger than the actual size of the object.
If the light source is
moved farther away from the object, the size of the shadow decreases.
This happens because the rays from the source become less divergent,
resulting in a smaller projection of the object on the screen.
When the light source is placed at an infinite distance, the light rays that reach the object are almost parallel to each other. In such a case, the shadow formed on the screen is nearly equal in size to the actual object.
Projection
is a technique used in engineering drawing to show the size, shape, and
features of an object by projecting its edges and surfaces onto a reference
plane using straight lines.
·
The lines of sight are popularly called
projectors.
·
The planes on which the drawings are made
are called planes of projection.
Types of Planes of Projection
1.
Horizontal Plane (HP)
2.
Vertical Plane (VP)
When these planes
intersecting each other at right angle, divide the space into four dihedral
angles or quadrants. The line of intersection between these planes is called a
reference line. Any position in space with reference to the principal planes
can be defined as in figure below:
Classification Of Projections
Pictorial View: A pictorial view is a 3D representation of an object drawn on a 2D plane.
Parallel vs. Perspective Projection
Both are methods used in technical
drawing to convert 3D objects into 2D images on a screen. The key difference is
how they handle depth and distance.
Parallel Projection
In parallel projection,
all the projection lines (imaginary lines from the object to the viewing plane)
are parallel to each other. There is no single point where they converge.
Key characteristics:
- Objects keep their actual size and
shape, no matter how far they are from the viewer
- Parallel lines in the object remain
parallel in the image
- No sense of depth (things far away
look the same size as things close up)
- Distances and angles are preserved —
good for measurement
- The "camera" is imagined to
be at an infinite distance from the object
Types:
- Orthographic — projection lines are
perpendicular to the viewing plane (e.g., front view, top view, side view
— used in engineering drawings)
- Oblique — projection lines are at an
angle to the viewing plane (e.g., Cavalier, Cabinet projections)
Used in:
CAD software, architectural drawings, engineering blueprints
Perspective Projection
In perspective
projection, all the projection lines converge to a single point called the
center of projection (like a camera lens or the human eye).
Key characteristics:
- Objects appear smaller as they get
farther away (just like real life)
- Parallel lines appear to converge
toward a vanishing point (think of railway tracks meeting in the distance)
- Creates a realistic sense of depth
- Distances and angles are not
preserved — not good for exact measurement
- The camera is at a finite distance
from the object
Used in: Realistic
simulations, photography, 3D rendering.
Simple Table Comparison
|
Feature |
Parallel
Projection |
Perspective
Projection |
|
Projection lines |
Parallel to each
other |
Converge at a
single point |
|
Object size with
distance |
Stays the same |
Gets smaller
with distance |
|
Realism |
Less realistic |
More realistic
(like human eye) |
|
Measurement
accuracy |
Accurate (true
size/shape) |
Distorted |
|
Camera distance |
Infinite |
Finite |
|
Common use |
Engineering, CAD |
Real-world
simulation |
Oblique Projection
Oblique projection
is a method of pictorial projection in which the projectors are parallel to
each other but inclined at an angle other than 90° to the plane of projection.
In an oblique projection,
the front face of the object is usually kept parallel to the plane of
projection, so its shape and dimensions can be shown directly. The depth of
the object is represented by inclined lines.
Main characteristics
- Projectors are parallel to one
another.
- Projectors are inclined to the
projection plane.
- The front surface can be shown in its
true shape and size.
- Depth is represented by inclined
receding lines.
- It is commonly used for engineering
drawings and pictorial representations.
Terminology
1. Receding axis
— In oblique projection, two of the three axes always lie in the front face, at
right angles to each other, and are drawn true to scale. The third axis,
representing an edge perpendicular to the plane of projection, may be inclined
at any convenient angle; this inclined line is called the receding axis.
2. Receding angle
— The angle formed between the receding axis and the horizontal is termed the
receding angle. Conventionally, this is set to 30°, 45°, or 60°, since these
angles can be constructed easily using set-squares. The most suitable receding
angle depends on the shape of the object and which feature needs emphasis — a
larger angle gives a better view of a recess on the top of the object, while a
smaller angle favors a recess on the side.
3. Receding edge
— The projected image of an edge that lies perpendicular to the plane of
projection, drawn parallel to the receding axis, is called a receding edge.
4. Receding plane
— The projected image of a surface that lies perpendicular to the plane of
projection (and either parallel or perpendicular to the ground) is called a
receding plane.
Types of Oblique Projection
Cavalier Projection
- Definition:
Cavalier projection occurs when the projectors make an angle of 45°
with the plane of projection.
- True Length:
Lines perpendicular to the plane of projection are projected at their true
length, just like lines lying within the plane.
- Defining Feature:
All three principal axes are represented at the same true scale, so
a single scale can be used for construction.
- Receding Axis:
The receding axis may be drawn at a convenient angle such as 30°, 45°,
or 60° to the horizontal.
- Advantage:
Uniform scaling makes dimensioning and construction relatively simple.
- Visual Effect:
The object may appear unnaturally stretched or exaggerated in depth
because there is no foreshortening along the receding axis.
- Preferred Angle:
Among common receding-axis angles, 30° generally provides the most
visually acceptable appearance.
Cabinet Projection
- Definition:
Cabinet projection occurs when the projectors make an angle of 63°26′
with the plane of projection, for which tan θ = 2. [which means
that a line perpendicular to the vertical plane is just twice as long as
its projectors. In other words, the line perpendicular to the vertical plane
will have its projection length one-half of the actual line length.]
- Foreshortening:
Lines perpendicular to the plane of projection appear at half their
true length in the projection.
- Receding Edges:
The depth or receding edges are therefore drawn at one-half scale,
while lines lying within the plane of projection remain at their true
length.
- Receding Axis:
The angle of the receding axis is independent of the 63°26′ projector
angle and may be selected conveniently.
- Preferred Receding Angle:
A receding-axis angle of 45° generally provides the best visual
proportion and is commonly preferred.
- Visual Effect:
The half-scale foreshortening reduces the depth distortion
associated with cavalier projection.
- Appearance:
It produces a more realistic and natural-looking pictorial
representation.
- Name:
The term cabinet projection comes from its historical use in furniture
and cabinet-making drawings.
General Oblique
Projection
- Definition:
General oblique projection occurs when the projectors make an angle other
than 45° or 63°26′ with the plane of projection.
- Projected Length:
Lines perpendicular to the plane of projection are represented at a reduced
length.
- Foreshortening:
The projected length commonly ranges between 0.5 and 0.75 of the true
length, depending on the angle selected.
- Receding Axis:
The angle of the receding axis can be selected according to the drawing
requirements and desired visual appearance.
- Purpose:
It provides flexibility in choosing the degree of foreshortening and
visual representation.
- Appearance:
Compared with cavalier projection, it generally produces a more
realistic appearance because the depth is reduced.
Fig: General projection
of a cube having its projection length is 0.75 of the actual line length, and
receding axis inclined at different angles with the horizontal.
Orthographic Projection
The term orthographic
comes from the Greek word orthos, meaning perpendicular. In
orthographic projection, the observer is assumed to view the object from an infinite
distance, ensuring that the rays of sight (projectors) are:
- Parallel to each other
- Perpendicular to the plane of
projection
Orthographic projection can produce:
1. Single
pictorial views – showing all three dimensions in one view.
2. Multi-view
drawings – each view shows only two dimensions, such as:
o Front
view (height and width)
o Top
view (width and depth)
o Side
view (height and depth)
Multi-View Drawing
Multi-view drawing
requires two or more orthographic projections to accurately define the
shape of a three-dimensional object. Each orthographic view is a two-dimensional
representation, showing only two of the three dimensions—typically
height, width, or depth.
Since no single view
can provide complete information about the object, multiple views are
required. These views must be correlated and interpreted together to
understand the full shape and structure of the object.
Because of this, the arrangement
and relationship among the views are interdependent. Over time,
standardized conventions and rules have been established to ensure
consistency and clarity in technical drawings.
Orthographic Projection Planes
Orthographic projections
are primarily drawn on two principal planes, also referred to as reference
planes:
- Vertical Plane (VP)
– usually used for the front view
- Horizontal Plane (HP)
– typically used for the top view
These two planes are perpendicular
to each other, and they divide the 3D space into four quadrants,
commonly referred to as angles:
1. First
Angle
2. Second
Angle
3. Third
Angle
4. Fourth
Angle
Depending on the position of the object, the orthographic projection can be
classified as follows:
1. First
angle projection:
The object lies in the first angle, i.e.,
above H.P. and in front of V.P.
2. Second
angle projection:
The object lies in the second angle, i.e.,
above H.P. and behind V.P.
3. Third
angle projection:
The object lies in the third angle, i.e.,
below H.P. and behind V.P.
4. Fourth
angle projection:
The object lies in the fourth angle, i.e., below H.P.
and in front of V.P.
The following terms are frequently used in multi-view drawings:
Vertical
plane: Vertical plane, also known as front reference plane,
is assumed to be placed vertically and is denoted by V.P.
Horizontal
plane: Horizontal plane, also known as horizontal reference
plane, is assumed to be placed horizontally and is denoted by H.P. It is
perpendicular to V.P.
Profile
plane: A plane perpendicular to both the above planes is
known as a profile plane. The plane on the right end of the planes is known is
right profile plane while the plane on the left end is known as left profile
plane.
Reference
plane: All the above mentioned mutually perpendicular planes
are called reference planes.
Principal plane:
It is an alternative name of the reference plane.
Reference
line: The line of intersection between the principal planes
is known as a reference line. It is also popularly called xy line.
Front
view: The view of an object by observing it from the front
and drawn on the V.P. is called front view (F.V.) or elevation.
Top
view: The view of an object by observing it from the top
and drawn on the H.P. is called top view (T.V.) or plan.
Side
view: The view of an object by observing it from the
left-hand side or right-hand side and drawn on a profile plane is called side
view or end view.
Features of First Angle Projection
1. Object
Position:
The
object is located in the first quadrant, i.e., in front of the
Vertical Plane (V.P.) and above the Horizontal Plane (H.P.).
2. Observer's
Position:
The
object is placed between the observer and the plane of projection.
3. Top
View Placement:
The
top view (plan) is drawn below the front view.
4. Left-Hand
Side View Placement:
The
left-side view is drawn on the right side of the front view.
5. Right-Hand
Side View Placement:
The
right-side view is drawn on the left side of the front view.
Fig: (a) Front view on
V.P. (b) Top view on H.P. (c) Left-hand side view on P.P.
Features of Third Angle Projection
1. Object
Position:
The
object is located in the third quadrant, i.e., behind the Vertical
Plane (V.P.) and below the Horizontal Plane (H.P.).
2. Observer's
Position:
The
plane of projection lies between the observer and the object.
3. Top
View Placement:
The
top view (plan) is drawn above the front view.
4. Left-Hand
Side View Placement:
The
left-side view is drawn on the left side of the front view.
5. Right-Hand
Side View Placement:
The
right-side view is drawn on the right side of the front view.
Fig. (a) Front view on
V.P. (b) Top view on H.P. (c) Left-hand side view on P.P
Conversion of Pictorial View into Orthographic Multi-Views
Problem 1: Pictorial
view of an object is shown in Fig. Using first angle projection, draw its (a)
front view from the X-direction, (b) top view and (c) left-hand side view.
Fig. (a) Pictorial view (b) Orthographic views
Problem 2: Pictorial
view of an object is shown in Fig. below. Using first angle projection, draw its
(a) front view, (b) top view and (c) right-hand side view.
Fig. (a) Pictorial view (b) Orthographic views
Problem 3:
Pictorial view of an object is shown in Fig. below. Using first angle
projection, draw its (a) front view, (b) top view and (c) right-hand side view.
Fig. (a) Pictorial view (b) Orthographic views
Problem 4: Pictorial
view of an object is shown in Fig. below. Using first angle projection, draw
its (a) front view, (b) top view and (c) side view.
Exercise
Draw three views of the
objects shown in Figs. below using first angle projection.